In 2016, worldwide revenue from augmented and virtual reality was $5.2 billion. By 2020, it is predicted to reach $162 Billion. (IDC, Aug. 2016) Virtual Reality (VR) is like no resource we have ever used […]
Tag: AR
Emerging Technologies
Engaging students with emerging technologies “‘Why would a school library run a Tech and Gaming Club?’ The obvious quick response is ‘why not?’ However, in reality a more comprehensive answer is required, because the question […]